Catch System

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How it works

The Catch System increases the probability of catching a Pokémon, avoiding extreme damage.

Based on the price of balls used, it determines how much money you have spent in total so far. The probability of catching a Pokémon increases as your spending approaches or exceeds its value in NPC Heather's (Pokémon) store.

Notes

  • The Catch System does not guarantee a profit. Occasionally, it is possible - and quite likely - that you will spend more balls than the Pokémon is worth in order to capture it.
  • Any number of balls used to catch a Pokémon can be considered normal; it's just bad luck. As the Catch System is integrated, it is impossible for a single catch to be a bug. In other words, if a bug were to appear in this system, it would affect all players simultaneously and prevent them from catching any Pokémon.
  • The Catch System is only applied if your character is at the same level or higher as the Pokémon you are trying to catch.
  • Pokémon considered rare by the PokeXGames team are not included in the Catch System.

List of Pokémon not included in the Catch System

Chansey Kangaskhan Mr.Mime Scyther Porygon Sudowoodo Slowking Misdreavus
               
Porygon2 Smeargle Gardevoir Ninjask Makuhita Hariyama Roselia Torkoal
               
Castform Tropius Absol Wynaut Torterra Infernape Empoleon Luxray
               
Wormadam Honchkrow Snover Abomasnow Magnezone Togekiss Gallade Cofagrigus
               
Zorua Tyrogue Hitmonlee Hitmonchan Hitmontop Scizor Conkeldurr Wormadam Steel
               
Wormadam Ground Unown Wobbuffet Eevee