Held Ítems ENG

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Introduction

It's an item that can be equipped to a Pokémon. This new feature appeared in the second generation of Pokémon and also exists in PokeXGames.

This item has a characteristic called Tier, which is nothing more than its level, i.e. the higher the Tier of a Held Item, the better and rarer it will be. However, the Tier also defines the coloring of the Held Item, so that every Held Item Tier 1 is brown and every Tier 7 is red. In addition, some may have a different coloration, such as Y-Antiburn.

  • Attention! Your Pokémon can carry a maximum of two Held Items at a time, as long as they are of different types, i.e. one Held Item X and one Held Item Y.
  • The main way to get a Held Item is through the Duelist Brotherhood quest.
  See more: Duelist Brotherhood

How to equip it on your Pokémon

The Pokémon must be in your backpack to equip a Held Item, so right-click on the Held Item and left-click on the chosen Pokémon, a confirmation window will appear; wait 3 seconds and press “Yes” to equip the Held Item.

  Attention:

  • When you place a Held Item, you can only remove it by making a payment to the NPC Apollo.
  • Using a Held Item on a Pokémon that already has a Held Item of the same type will cause the Held Item that was equipped to be lost.(Example: Using an X-Lucky on a Pokémon that already has an X-Elemental will cause the X-Elemental to be lost).
 

How to remove a Held Item from your Pokémon

Removing the Held Item from the Pokémon is done with the NPC Apollo who is located in the TC.

 


With your Pokémon out of the Poké Ball, simply talk to Apollo and choose the option of the Held Item you want to remove. After choosing the option, a confirmation window will open, click “YES” and the Held Item will go into your backpack. Here are the prices for each Held Item Tier.


Held Price
Tier 1 10K
Tier 2 25k
Tier 3 50K
Tier 4 200K
Tier 5 900K
Tier 6 2,5KK
Tier 7 5KK
Tier 8 15KK
Tier 9 30KK


  See more: NPC Apolo

How to equip a Held Item on your Device

In the same way that a Held Item is attached to the Pokémon, it is attached to the Device. The player must use the Held Item on the Device and then confirm the action.

  Attention:

  • Using a Held Item on a Device that is already equipped with a Held Item will cause the Held Items to be replaced, losing the one that was previously equipped.

How to place the Held Item on the Improved Device
In the Improved Device you have to choose which mode the Held Item will be placed in. The Held Item will be placed in the mode the Device is in at the time of the action, so it is very important to check which mode the Device is in before placing the Held Item.

Mode Icon
Default  
Defensive  
  See more: The Device Improvement Quest

How to remove a Held Item from your Device

Removal is done with the NPC Athena in the Trade Center. This NPC can remove the Held Item from your Device and return it to your backpack for a fee.

 

If the player has the Improved Device, NPC Athena will only remove the Held Item from the mode that is in use on the Device.

- To remove the default Held Item, the Device must be in Default Mode. - To remove the defensive Held Item, the Device must be in Defensive Mode.


Held Price
Tier 1 10K
Tier 2 25k
Tier 3 50K
Tier 4 200K
Tier 5 900K
Tier 6 2,5KK
Tier 7 5KK
Tier 8 15KK
Tier 9 30KK


  See more: NPC Atena

Categories

In addition to being divided into X and Y types, Helds are divided into three categories: Offensive, Defensive and Utility. So far, all Offensive and Defensive Helds are X and in the utilities section they can be X or Y:

Offensive and Defensive

Icon Name Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7 Tier 8 Tier 9 Description
  X-Attack 8% 12% 16% 19% 22% 25% 28% 31% N/A Increases the Pokémon's strength by X%.
  X-Critical 8% 10% 12% 14% 16% 20% 24% 27% N/A Grants X% chance to deal critical damage.
  X-Boost 12 16 20 24 28 32 36 N/A N/A Increases the Pokémon's boost by X.

Icon Name Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7 Tier 8 Tier 9 Description
  X-Defense 8% 10% 12% 14% 16% 20% 24% 27% N/A Increases the Pokémon's defense by X%.
  X-Block 6% 8% 10% 12% 14% 18% 22% 25% N/A Grants X% chance to block 90% of an incoming attack.
  X-Vitality 5% 8% 12% 15% 19% 22% 25% N/A N/A Increases Pokémon's life by X%.
  X-Harden 4% 7% 10% 13% 16% 19% 22% N/A N/A Grants a X% chance of using the Harden attack.

Utility

Icon Name Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7 Tier 8 Tier 9 Description
  X-Lucky 10% 20% 35% 50% 65% 80% 100% N/A 150%

Increases the chance of dropping items by X%.

  X-Experience 10% 15% 20% 25% 30% 35% 40% N/A N/A Increases the experience received when defeating a wild Pokémon by X%.
  X-Accuracy 20% 25% 30% 35% 40% 45% 50% N/A N/A Increases the chance of hitting negative status by X%.
  X-Return 2.5% 3% 4% 5% 6% 7% 9% N/A N/A Returns X% of all damage received.
  X-Poison 90% 125% 160% 195% 230% 265% 300% N/A N/A Increases the damage of the Poison status by X%.
  X-Hellfire 90% 125% 160% 195% 230% 265% 300% N/A N/A Increases the damage of the Burn status by X%.
  X-Rage 10% 20% 30% 40% 50% 70% 100% N/A N/A Grants a X% chance to use the Rage attack.
  X-Strafe 10% 20% 30% 40% 50% 70% 100% N/A N/A Grants a X% chance to use the Strafe attack.
  X-Agility 8% 14% 20% 30% 40% 50% 60% N/A N/A Grants a X% chance to use the Agility attack.
  X-Haste 60 85 110 135 170 205 250 N/A N/A Increases Pokémon speed by X.
  X-Elemental 8% 10% 12% 14% 17% 19% 22% N/A N/A Pokémon has a X% chance of using a passive of its element.
  X-Cooldown N/A N/A 11% N/A 14% N/A 17% N/A N/A Reduces the cooldown time of your Pokémon's attacks by X%.
  X-Blink N/A N/A N/A N/A 70 N/A N/A N/A N/A Reduces the cooldown of Blink skill by 70%.
          X-Upgrade N/A N/A N/A 3 -> 4 4 -> 5 5 -> 6 6 -> 7 7 -> 8 N/A Updates the Held Item of the previous category to the Tier of the Held used, if the Held is already on your Pokémon.

Icon Name Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7 Description
  Y-Teleport 5 7 10 15 20 25 27 Reduces the cooldown of teleport skill by X minutes.
  Y-Cure 20% 30% 50% 70% 80% 90% 100% Your Pokémon gains a X% chance of removing a negative status it has been affected by.
  Y-Control 40 60 80 100 120 140 160 Reduces the cooldown of the Control Mind skill by X seconds.
  Y-Regeneration 700/s 1000/s 1500/s 2000/s 3000/s 4000/s 5000/s Regenerates the Pokémon's life by X per second when out of battle.
  Y-Wing 100 145 185 225 270 310 370 Increases the Pokémon's flying speed by X.
  Y-Antiburn N/A N/A N/A 50 N/A N/A N/A Reduces the damage caused by Burn effect by 50%.
  Y-Antipoison N/A N/A N/A 50 N/A N/A N/A Reduces the damage caused by Poison effect by 50%.
  Y-Ghost N/A N/A N/A N/A N/A N/A N/A The Pokémon gains ghost properties, becoming able to walk through walls.
  Y-Light N/A N/A N/A N/A N/A N/A N/A The Pokémon learns the Light skill.
  Y-Headbutt N/A N/A N/A N/A N/A N/A N/A The Pokémon learns the Headbutt skill.
  Y-Dig N/A N/A N/A N/A N/A N/A N/A The Pokémon learns the Dig skill.
  Y-Smash N/A N/A N/A N/A N/A N/A N/A The Pokémon learns the Rock Smash skill.
  Y-Cut N/A N/A N/A N/A N/A N/A N/A The Pokémon learns the Cut skill.
  Y-Antiself N/A N/A N/A N/A N/A N/A N/A No longer useful as of changelog 23/06/2022. Only useful for fusion.
  Y-Blur N/A N/A N/A N/A N/A N/A N/A No longer useful as of changelog October 31, 2018. Only useful for fusion.

Held Item Ticket

This is a Held Item that can be exchanged with the NPC Victoria.

  • The player can exchange 1 Held Item Ticket for 1 Held Item X from the list below:
  • X-Attack
  • X-Defense
  • X-Critical
  • X-Block
  • X-Accuracy
  • The Held Item Ticket Tier 6 and 7 can be obtained through the Global Tournament.
  • The Held Item Ticket Tier 5 and 7 can also be obtained through certain quests.
  • The Held Item Ticket Tier 4 is a reward from the Nena Quest.
Icon Name Description
        Held Item Ticket You can exchange 1 Held Item Ticket for 1 Held Item X (Attack, Defense, Critical, Block or Accuracy).
  See more: NPC Victoria and Nena Quest

Specific Details

Below you will find specific information about some Held Items.

  • X-Haste: It does not increase Fly or Ride speed.
  • X-Lucky: It only influences the Pokémon's chance of dropping items. Example: An item has a 4% base drop chance. When you defeat a Pokémon using Held X-Lucky (Tier: 7), which has a 100% chance increase, the base value will be multiplied by the value of the increase. As a result, the drop chance that was 4% will now be 8%.
  • X-Return: The percentage indicated above refers to the amount of damage returned when the attacker is another player's Pokémon. In the case of wild Pokémon, that percentage is multiplied by 10. Example: Held Tier 7 returns 9% of the damage received from another player's Pokémon and 90% of the damage received from wild Pokémon.
  • X-Boost: Regardless of your Pokémon's boost, the bonus for dodging negative status will never exceed the % of a +50 Pokémon. Therefore, it will only have increased strength and more life if it is already +50.
  • X-Harden, X-Agility, X-Strafe and X-Rage: They only work if the Pokémon is attacking the opponent.
  • X-Elemental: If the Pokémon has two elements, the passive will have a random element. Players with a level lower than 100 will have their damage reduced. Does not work on Crystal Onix.
  • X-Cooldown: It has no effect on attacks that already have a cooldown of 10 or less.
  • X-Upgrade: It doesn't work with Held Y, only with Held X. You can only use Held X-Upgrade on Held X that the Pokémon is holding.
  • Y-Cure: It doesn't work in duels.
  • Y-Regeneration: Life regeneration is limited to 100/s for players with a level of 100 or less. It doesn't work in duels either.
  • Y-Blur: Its effect is applied directly to the X-Accuracy, meaning that if the opposing Pokémon is not carrying one, this Held will have no effect. (This Held Item is no longer useful, it is now only used for fusion)

Held Item Fusion

On New Island there is a machine that can be used to fuse Held Items.

 

In this way, it is possible to merge three (3) Held Items from the same Tier to receive a single one from a higher Tier, paying a fee that varies according to the rarity (Tier) of the Held Items being fused:

Held Item Fee
Tier 1 to Tier 2 60.000 dollars
Tier 2 to Tier 3 150.000 dollars
Tier 3 to Tier 4 300.000 dollars
Tier 4 to Tier 5 700.000 dollars
Tier 5 to Tier 6 1.000.000 dollars
Tier 6 to Tier 7 1.500.000 dollars
Tier 7 to Tier 7 1.500.000 dollars

How to fuse:

  1. Go to New Island and find the machine (picture below).
  1. Place 3 (three) Held Items of the same Tier inside the machine.
  1. Be sure to carry dollars to pay the fee.
  1. Click on the machine.
 

Important observations about the fusion:

- The Held Item X-Block cannot be used for fusions. - The result of the fusion will always be random, but the new Held will always have a higher Tier than the ones that were fused except in fusions of Tier 7 helds. - When merging three tier 7 helds, the player will only receive the following helds: Defense, Teleport, Lucky, Critical, Attack and Accuracy. The price of the fusion is the same as from Tier 6 to Tier 7. In addition, the chance of getting X-Attack, X-Defense and X-Critical in that particular fusion is increased. - The Held Items don't have to be the same, they just have to be of the same Tier. - You need to have completed Mewtwo Clones at least once to be able to fuse Held Items.

  See more: Mewtwo Clones