Experience Recovery System
The Experience Recovery System allows players to recover lost experience after dying without having Bless. The system was developed to reduce the impact of experience loss, especially in situations where the player loses a large amount of experience and has difficulty recovering it. The amount of experience recovered varies according to the option selected by the player.
After dying without Bless, the system will become available at the top of the Diamond Shop, for players level 100 or higher, allowing the player to access the experience recovery options. In addition, a notification will be displayed upon entering the game, informing the player that the system is available.
When accessing the system, a window will be displayed informing the player of the amount of experience lost and presenting different recovery options. Each option has a cost and an amount of experience that can be recovered, allowing the player to choose the alternative that best suits their situation.
The options presented by the system are determined according to the selected Bless, considering the relationship between the cost and the amount of experience that can be recovered. The system will also highlight the option that offers the best ratio between cost and recovered experience.
The cost of recovering experience will be based on the price of the Bless selected by the player, plus a daily fee that varies according to the selected Bless. If the recovery is not performed immediately, the cost will increase as the days pass, up to a maximum limit of 3 days. After the three-day period, the option to recover the experience will be discarded.
| Bless | Base Value | AIncrease per Day after Defeat |
|---|---|---|
| Bless | 50K | +50K |
| Bless Plus | 100K | +100K |
| Bless Ultra | 150K | +150K |
| Bless Max | 200K | +200K |
When upgrading Bless, the values already paid for the recovery will be taken into account. Therefore, it will only be necessary to pay the difference in Diamond and the recovery fee to reach the new level of protection.
If the player is defeated more than once without the previous death having been recovered or discarded by the system, the interface will inform the player that more than one death is available for recovery.