Day and Night System: mudanças entre as edições

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(Criou página com '<center>Arquivo:Banner Sistema Dia Noite.webp</center> link=Sistema de Dia e Noite =Day and Night System= The Day and Night System is a <b>Virtual Clock</b>, a cyclical time system within the game that simulates a 24-hour cycle. It is completely independent of real-life time, designed to bring more life to the game and create a more dynamic environment. This system is more focused on specific situations, rather than spread throughout the game. I...')
 
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<center>[[Arquivo:Banner Sistema Dia Noite.webp]]</center>
[[Arquivo:PT-BR.png|link=Sistema de Dia e Noite]]
[[Arquivo:PT-BR.png|link=Sistema de Dia e Noite]]
[[Arquivo:ES.png|link=Sistema_de_Día_y_Noche]]
<center>[[Arquivo:Banner_Day_and_Night_System.webp]]</center>
=Day and Night System=
=Day and Night System=
The Day and Night System is a <b>Virtual Clock</b>, a cyclical time system within the game that simulates a 24-hour cycle. It is completely independent of real-life time, designed to bring more life to the game and create a more dynamic environment. This system is more focused on specific situations, rather than spread throughout the game. It is a feature that gives more personality to certain areas and missions, rather than blocking or hindering the player's progress. The Virtual Clock is also integrated with other game systems, such as the Johto Brotherhood, where contract NPCs change from time to time based on this cycle.
The Day and Night System is a <b>Virtual Clock</b>, a cyclical time system within the game that simulates a 24-hour cycle. It is completely independent of real-life time, designed to bring more life to the game and create a more dynamic environment. This system is more focused on specific situations, rather than spread throughout the game. It is a feature that gives more personality to certain areas and missions, rather than blocking or hindering the player's progress. The Virtual Clock is also integrated with other game systems, such as the Johto Brotherhood, where contract NPCs change from time to time based on this cycle.
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