Celebi Quest EN

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Level required: 0

Reward: Unlock the Unown Challenges (Access to the Unown pyramid).

Introduction

By completing the Celebi Quest, the player gains access to the  Unown pyramid. You can then catch them and attempt the Unown Challenges (necessary to complete the Mewtwo Main).

  See more: Unown Challenges and Mewtwo Main

Trapdoor

To start the quest, the player must find a trapdoor in the desert part of the Mandarin Island.

 

As shown in the picture, the trapdoor is in the sand and remains visible at all times.

 

The player must enter the trapdoor to proceed, but there are two possibilities.

1. When entering the trapdoor, the trainer may fall into a room with some   Kabutops. If this happens, the player must exit the room by clicking on a rope to the north, and continue looking for the correct trapdoor.

Attention:

Those   Kabutops are very strong, so be prepared to leave the room quickly.

It is recommended that the player uses a pokémon with protect.

It is possible to fall more than once in this room.

There is a limit to the number of times you can fall into the Kabutops room, thus ensuring that you fall into the right room.

 

2. In the room where the player must fall to continue the quest, there will be 2 npcs. The player must interact with them, click on the map indicated in the image below and exit via the rope to the south of the room. At this stage, the player receives the item   Old Map.

 

Pyramid

Once in possession of the map, the player must once again go to the desert on the Mandarin Island and head for the   Unown pyramid.

 

Inside the   Unown pyramid, the walls contain all the letters of the Unown alphabet.

The player must, in order, click on the walls with the letters that make up the word Celebi.

 

 

 

 

 

 

Upon completing the task, the player will receive the item   Unown Tablet.

Butterfree Island

With the   Unown Tablet, the player must go to Butterfree Island, to the east of Cinnabar.

 

The player must gather another 3 trainers to complete this stage.

Note: Players who have already completed the Celebi Quest can help with this stage of the quest.

To the north of the island, the player will find a building called the Mystic Shrine. The trainers will have to organize themselves around this building according to the leaves that appear during the ritual.

To start the ritual, the first player must position themselves in the SQM where the leaves are visible, wait for them to turn blue and type the first sentence in the default chat.

 

As you get each phrase right, a path to a new location will be indicated by moving leaves.

The next players must position themselves at the end of the indicated path, wait for the leaves to turn blue and type the following sentences:

First sentence: friend

Second sentence: subete no inochi ha

Third sentence: betsu no inochi to deai

Fourth sentence: nanika wo umidasu

At the end of the ritual,   Celebi will appear and the player will receive the item   Spirit Water.

Obelisks

The player must click on the   Old Map and go to the obelisk corresponding to the code they receive:

Seafom Islands

 

Desert Island

 

Magma Island

 

Mandarin Desert

 

Islands to the north of Jungle Island

 

Rock Tunnel (North of Lavender)

 

Kinnow Islands

 

Cleopatra Island

 

Pinkan Island

 

Lighstorm Island

 

Upon finding the obelisk, the player must complete the riddle displayed on the   Old Map.

The Enigma is made up of doubles of letters and numbers, i.e. the first character of the enigma will be a letter, the second will be a number, and so on.

 

As in an excel table, or a battleship game, each pair of characters will serve as a coordinate.

In order, the player must use the   Spirit Water item at each coordinate shown on the   Old Map.

If the player gets it right, it will be indicated by a yellow glow. If they get it wrong, a blue glow will appear and the puzzle will reset. In this case, the player will have to start the process all over again.

As described in the image above, the player should consider the obelisk as cell A1. Each SQM to its right should be considered as the next letter of the alphabet. So the SQM to the right of the obelisk is B1. To the right of B1, will be C1, and so on.

Following the same line of reasoning, each SQM from the obelisk (downwards) will represent a number, in ascending order. If the obelisk is cell A1, the SQM below it will be A2, and so on.

When the correct location is found, the player must use the  Spirit Water item on the SQM.

The enigma ends as soon as all the double characters have been completed.

Upon completing the puzzle, the player will receive the item   Unown Relic.

With this, the player will be able to enter the   Unown pyramid, allowing them to be caught, as well as perform the Unown Challenges.

  See more: Unown ChallengesChallenging MissingNo