Catch System: mudanças entre as edições
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{| class="wikitable bg-none border-0" width="100%" style="text-align:center;" | {| class="wikitable bg-none border-0" width="100%" style="text-align:center;" | ||
|- | |- | ||
! width="12.5%" | [[Kangaskhan]] | ! width="12.5%" | [[Kangaskhan]] | ||
! width="12.5%" | [[Mr.Mime]] | ! width="12.5%" | [[Mr.Mime]] | ||
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! width="12.5%" | [[Slowking]] | ! width="12.5%" | [[Slowking]] | ||
! width="12.5%" | [[Misdreavus]] | ! width="12.5%" | [[Misdreavus]] | ||
! width="12.5%" | [[Wobbuffet]] | |||
|- | |- | ||
| width="12.5%" | [[File:115-Kangaskhan.png|link=Kangaskhan]] | | width="12.5%" | [[File:115-Kangaskhan.png|link=Kangaskhan]] | ||
| width="12.5%" | [[File:122-Mr.Mime.png|link=Mr.Mime]] | | width="12.5%" | [[File:122-Mr.Mime.png|link=Mr.Mime]] | ||
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| width="12.5%" | [[File:199-Slowking.png|link=Slowking]] | | width="12.5%" | [[File:199-Slowking.png|link=Slowking]] | ||
| width="12.5%" | [[File:200-Misdreavus.png|link=Misdreavus]] | | width="12.5%" | [[File:200-Misdreavus.png|link=Misdreavus]] | ||
| width="12.5%" | [[File:202-Wobbuffet.png|link=Wobbuffet]] | |||
|- | |- | ||
! width="12.5%" | [[Porygon2]] | ! width="12.5%" | [[Porygon2]] | ||
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| width="12.5%" | [[File:201-Unown.png|link=Unown]] | | width="12.5%" | [[File:201-Unown.png|link=Unown]] | ||
|- | |- | ||
! width="12.5%" | [[Runerigus]] | ! width="12.5%" | [[Runerigus]] | ||
! width="12.5%" | [[Kleavor]] | ! width="12.5%" | [[Kleavor]] | ||
|- | |- | ||
| width="12.5%" | [[file:867 - Runerigus.png|link=|link=|link=Runerigus]] | | width="12.5%" | [[file:867 - Runerigus.png|link=|link=|link=Runerigus]] | ||
| width="12.5%" | [[file:900 - Kleavor.png|link=]] | | width="12.5%" | [[file:900 - Kleavor.png|link=]] | ||
|} | |} | ||
</center> | </center> | ||
Edição atual tal como às 17h00min de 5 de junho de 2026

How it works
The Catch System increases the probability of catching a Pokémon, avoiding extreme damage.
Based on the price of balls used, it determines how much money you have spent in total so far. The probability of catching a Pokémon increases as your spending approaches or exceeds its value in NPC Heather's (Pokémon) store.
Notes
- The Catch System does not guarantee a profit. Occasionally, it is possible - and quite likely - that you will spend more balls than the Pokémon is worth in order to capture it.
- Any number of balls used to catch a Pokémon can be considered normal; it's just bad luck. As the Catch System is integrated, it is impossible for a single catch to be a bug. In other words, if a bug were to appear in this system, it would affect all players simultaneously and prevent them from catching any Pokémon.
- The Catch System is only applied if your character is at the same level or higher as the Pokémon you are trying to catch.
- Pokémon considered rare by the PokeXGames team are not included in the Catch System.