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<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="pt-BR">
	<id>https://wiki.pokexgames.com/index.php?action=history&amp;feed=atom&amp;title=Day_and_Night_System</id>
	<title>Day and Night System - Histórico de revisão</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.pokexgames.com/index.php?action=history&amp;feed=atom&amp;title=Day_and_Night_System"/>
	<link rel="alternate" type="text/html" href="https://wiki.pokexgames.com/index.php?title=Day_and_Night_System&amp;action=history"/>
	<updated>2026-05-02T05:16:26Z</updated>
	<subtitle>Histórico de revisões para esta página neste wiki</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://wiki.pokexgames.com/index.php?title=Day_and_Night_System&amp;diff=116724&amp;oldid=prev</id>
		<title>Invasor Zim em 23h00min de 26 de janeiro de 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokexgames.com/index.php?title=Day_and_Night_System&amp;diff=116724&amp;oldid=prev"/>
		<updated>2026-01-26T23:00:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;pt-BR&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Edição anterior&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Edição das 23h00min de 26 de janeiro de 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Linha 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Linha 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Arquivo:PT-BR.png|link=Sistema de Dia e Noite]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Arquivo:PT-BR.png|link=Sistema de Dia e Noite]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Arquivo:ES.png|link=Sistema_de_Día_y_Noche]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;center&amp;gt;[[Arquivo:Banner_Day_and_Night_System.webp]]&amp;lt;/center&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;center&amp;gt;[[Arquivo:Banner_Day_and_Night_System.webp]]&amp;lt;/center&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Day and Night System=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Day and Night System=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Invasor Zim</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokexgames.com/index.php?title=Day_and_Night_System&amp;diff=116530&amp;oldid=prev</id>
		<title>Azamba em 02h12min de 26 de janeiro de 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokexgames.com/index.php?title=Day_and_Night_System&amp;diff=116530&amp;oldid=prev"/>
		<updated>2026-01-26T02:12:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;pt-BR&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Edição anterior&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Edição das 02h12min de 26 de janeiro de 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Linha 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Linha 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Arquivo:PT-BR.png|link=Sistema de Dia e Noite]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Arquivo:PT-BR.png|link=Sistema de Dia e Noite]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;center&amp;gt;[[Arquivo:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Banner Sistema Dia Noite&lt;/del&gt;.webp]]&amp;lt;/center&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;center&amp;gt;[[Arquivo:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Banner_Day_and_Night_System&lt;/ins&gt;.webp]]&amp;lt;/center&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Day and Night System=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Day and Night System=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Day and Night System is a &amp;lt;b&amp;gt;Virtual Clock&amp;lt;/b&amp;gt;, a cyclical time system within the game that simulates a 24-hour cycle. It is completely independent of real-life time, designed to bring more life to the game and create a more dynamic environment. This system is more focused on specific situations, rather than spread throughout the game. It is a feature that gives more personality to certain areas and missions, rather than blocking or hindering the player&amp;#039;s progress. The Virtual Clock is also integrated with other game systems, such as the Johto Brotherhood, where contract NPCs change from time to time based on this cycle.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Day and Night System is a &amp;lt;b&amp;gt;Virtual Clock&amp;lt;/b&amp;gt;, a cyclical time system within the game that simulates a 24-hour cycle. It is completely independent of real-life time, designed to bring more life to the game and create a more dynamic environment. This system is more focused on specific situations, rather than spread throughout the game. It is a feature that gives more personality to certain areas and missions, rather than blocking or hindering the player&amp;#039;s progress. The Virtual Clock is also integrated with other game systems, such as the Johto Brotherhood, where contract NPCs change from time to time based on this cycle.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Azamba</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokexgames.com/index.php?title=Day_and_Night_System&amp;diff=116410&amp;oldid=prev</id>
		<title>Azamba em 04h14min de 25 de janeiro de 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokexgames.com/index.php?title=Day_and_Night_System&amp;diff=116410&amp;oldid=prev"/>
		<updated>2026-01-25T04:14:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;pt-BR&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Edição anterior&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Edição das 04h14min de 25 de janeiro de 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Linha 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Linha 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Arquivo:PT-BR.png|link=Sistema de Dia e Noite]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;center&amp;gt;[[Arquivo:Banner Sistema Dia Noite.webp]]&amp;lt;/center&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;center&amp;gt;[[Arquivo:Banner Sistema Dia Noite.webp]]&amp;lt;/center&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Arquivo:PT-BR.png|link=Sistema de Dia e Noite]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Day and Night System=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Day and Night System=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Day and Night System is a &amp;lt;b&amp;gt;Virtual Clock&amp;lt;/b&amp;gt;, a cyclical time system within the game that simulates a 24-hour cycle. It is completely independent of real-life time, designed to bring more life to the game and create a more dynamic environment. This system is more focused on specific situations, rather than spread throughout the game. It is a feature that gives more personality to certain areas and missions, rather than blocking or hindering the player&amp;#039;s progress. The Virtual Clock is also integrated with other game systems, such as the Johto Brotherhood, where contract NPCs change from time to time based on this cycle.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Day and Night System is a &amp;lt;b&amp;gt;Virtual Clock&amp;lt;/b&amp;gt;, a cyclical time system within the game that simulates a 24-hour cycle. It is completely independent of real-life time, designed to bring more life to the game and create a more dynamic environment. This system is more focused on specific situations, rather than spread throughout the game. It is a feature that gives more personality to certain areas and missions, rather than blocking or hindering the player&amp;#039;s progress. The Virtual Clock is also integrated with other game systems, such as the Johto Brotherhood, where contract NPCs change from time to time based on this cycle.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Azamba</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokexgames.com/index.php?title=Day_and_Night_System&amp;diff=115825&amp;oldid=prev</id>
		<title>Azamba: Criou página com &#039;&lt;center&gt;Arquivo:Banner Sistema Dia Noite.webp&lt;/center&gt; link=Sistema de Dia e Noite =Day and Night System= The Day and Night System is a &lt;b&gt;Virtual Clock&lt;/b&gt;, a cyclical time system within the game that simulates a 24-hour cycle. It is completely independent of real-life time, designed to bring more life to the game and create a more dynamic environment. This system is more focused on specific situations, rather than spread throughout the game. I...&#039;</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokexgames.com/index.php?title=Day_and_Night_System&amp;diff=115825&amp;oldid=prev"/>
		<updated>2026-01-17T20:58:14Z</updated>

		<summary type="html">&lt;p&gt;Criou página com &amp;#039;&amp;lt;center&amp;gt;&lt;a href=&quot;/index.php/Arquivo:Banner_Sistema_Dia_Noite.webp&quot; title=&quot;Arquivo:Banner Sistema Dia Noite.webp&quot;&gt;Arquivo:Banner Sistema Dia Noite.webp&lt;/a&gt;&amp;lt;/center&amp;gt; &lt;a href=&quot;/index.php/Arquivo:PT-BR.png&quot; title=&quot;Arquivo:PT-BR.png&quot;&gt;link=Sistema de Dia e Noite&lt;/a&gt; =Day and Night System= The Day and Night System is a &amp;lt;b&amp;gt;Virtual Clock&amp;lt;/b&amp;gt;, a cyclical time system within the game that simulates a 24-hour cycle. It is completely independent of real-life time, designed to bring more life to the game and create a more dynamic environment. This system is more focused on specific situations, rather than spread throughout the game. I...&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Página nova&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;center&amp;gt;[[Arquivo:Banner Sistema Dia Noite.webp]]&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Arquivo:PT-BR.png|link=Sistema de Dia e Noite]]&lt;br /&gt;
=Day and Night System=&lt;br /&gt;
The Day and Night System is a &amp;lt;b&amp;gt;Virtual Clock&amp;lt;/b&amp;gt;, a cyclical time system within the game that simulates a 24-hour cycle. It is completely independent of real-life time, designed to bring more life to the game and create a more dynamic environment. This system is more focused on specific situations, rather than spread throughout the game. It is a feature that gives more personality to certain areas and missions, rather than blocking or hindering the player&amp;#039;s progress. The Virtual Clock is also integrated with other game systems, such as the Johto Brotherhood, where contract NPCs change from time to time based on this cycle.&lt;br /&gt;
&lt;br /&gt;
It works as follows:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Day:&amp;lt;/b&amp;gt; from 6 a.m. to 6 p.m. (in-game time);&lt;br /&gt;
* &amp;lt;b&amp;gt;Night:&amp;lt;/b&amp;gt; from 6 p.m to 6 a.m. (in-game time);&lt;br /&gt;
* &amp;lt;b&amp;gt;A complete cycle&amp;lt;/b&amp;gt; (24 hours in-game) takes 4 hours in real time. Therefore, &amp;lt;b&amp;gt;the daytime period in-game lasts 2 hours in real time&amp;lt;/b&amp;gt;, and the &amp;lt;b&amp;gt;nighttime period in-game also lasts 2 hours in real time&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The in-game time can be viewed in the upper left corner of the map, as shown in the image below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Arquivo:Minimap_-_DaynNight.png|link=]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ATTENTION&amp;lt;/b&amp;gt;: There is no visual change in the environment during the time change. For example, the streets will &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; become darker at night or lighter during the day. The ambient effects applied in some locations should &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; be confused with the Virtual Clock system. These ambient effects can be enabled or disabled by changing their intensity through the game settings window (Shortcut O &amp;gt; Graphics &amp;gt; Shader intensity).&lt;br /&gt;
&lt;br /&gt;
==Pokémon with specific spawn times==&lt;br /&gt;
On the Johto continent, some Pokémon can be found at specific times, as follows:&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=20% | Original spawn&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Possible during the day&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Possible during the night&lt;br /&gt;
|-&lt;br /&gt;
| [[Arquivo:016-Pidgey.png|link=]] &amp;lt;br&amp;gt; [[Pidgey]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[Arquivo:016_-_Shiny_Pidgey.png|link=]] &amp;lt;br&amp;gt; [[Shiny Pidgey]]&lt;br /&gt;
| [[Arquivo:016-Pidgey.png|link=]] &amp;lt;br&amp;gt; [[Pidgey]]&lt;br /&gt;
| [[Arquivo:163-Hoothoot.png|link=]] &amp;lt;br&amp;gt; [[Hoothoot]]&lt;br /&gt;
| [[Arquivo:163-Shiny_Hoothoot.png|link=]] &amp;lt;br&amp;gt; [[Shiny Hoothoot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Arquivo:187-Hoppip.png|link=]] &amp;lt;br&amp;gt; [[Hoppip]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[Arquivo:187_-_Shiny_Hoppip.png|link=]] &amp;lt;br&amp;gt; [[Shiny Hoppip]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Arquivo:187-Hoppip.png|link=]] &amp;lt;br&amp;gt; [[Hoppip]]&lt;br /&gt;
| [[Arquivo:401.Kricketot.png|link=]] &amp;lt;br&amp;gt; [[Kricketot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Arquivo:191-Sunkern.png|link=]] &amp;lt;br&amp;gt; [[Sunkern]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[Arquivo:191_-_Shiny_Sunkern.png|link=]] &amp;lt;br&amp;gt; [[Shiny Sunkern]]&lt;br /&gt;
| [[Arquivo:191-Sunkern.png|link=]] &amp;lt;br&amp;gt; [[Sunkern]]&lt;br /&gt;
| [[Arquivo:043-Oddish.png|link=]] &amp;lt;br&amp;gt; [[Oddish]]&lt;br /&gt;
| [[Arquivo:043-Sh_Oddish.png|link=]] &amp;lt;br&amp;gt; [[Shiny Oddish]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Arquivo:165-Ledyba.png|link=]] &amp;lt;br&amp;gt; [[Ledyba]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[Arquivo:165_-_Shiny_Ledyba.png|link=]] &amp;lt;br&amp;gt; [[Shiny Ledyba]]&lt;br /&gt;
| [[Arquivo:165-Ledyba.png|link=]] &amp;lt;br&amp;gt; [[Ledyba]]&lt;br /&gt;
| [[Arquivo:167-Spinarak.png|link=]] &amp;lt;br&amp;gt; [[Spinarak]]&lt;br /&gt;
| [[Arquivo:167_-_Shiny_Spinarak.png|link=]] &amp;lt;br&amp;gt; [[Shiny Spinarak]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Arquivo:166-Ledian.png]] &amp;lt;br&amp;gt; [[Ledian]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[Arquivo:166_-_Shiny_Ledian.png]] &amp;lt;br&amp;gt; [[Shiny Ledian]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Arquivo:166-Ledian.png]] &amp;lt;br&amp;gt; [[Ledian]]&lt;br /&gt;
| [[Arquivo:168-Ariados.png|link=]] &amp;lt;br&amp;gt; [[Ariados]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Arquivo:021-Spearow.png|link=]] &amp;lt;br&amp;gt; [[Spearow]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[Arquivo:021_-_Shiny_Spearow.png|link=]] &amp;lt;br&amp;gt; [[Shiny Spearow]]&lt;br /&gt;
| [[Arquivo:021-Spearow.png|link=]] &amp;lt;br&amp;gt; [[Spearow]]&lt;br /&gt;
| [[Arquivo:041-Zubat.png|link=]] &amp;lt;br&amp;gt; [[Zubat]]&lt;br /&gt;
| [[Arquivo:041-Sh_Zubat.png|link=]] &amp;lt;br&amp;gt; [[Shiny Zubat]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Arquivo:173-Cleffa.png|link=]] &amp;lt;br&amp;gt; [[Cleffa]]&lt;br /&gt;
| [[Arquivo:035-Clefairy.png|link=]] &amp;lt;br&amp;gt; [[Clefairy]]&lt;br /&gt;
| [[Arquivo:039-Jigglypuff.png|link=]] &amp;lt;br&amp;gt; [[Jigglypuff]]&lt;br /&gt;
| [[Arquivo:039_-_Shiny_Jigglypuff.png|link=]] &amp;lt;br&amp;gt; [[Shiny Jigglypuff]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[Arquivo:035_-_Shiny_Clefairy.png|link=]] &amp;lt;br&amp;gt; [[Shiny Clefairy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Arquivo:036-Clefable.png|link=]] &amp;lt;br&amp;gt; [[Clefable]]&lt;br /&gt;
| [[Arquivo:036-Clefable.png|link=]] &amp;lt;br&amp;gt; [[Clefable]]&lt;br /&gt;
| [[Arquivo:040-Wigglytuff.png|link=]] &amp;lt;br&amp;gt; [[Wigglytuff]]&lt;br /&gt;
| [[Arquivo:040_-_Shiny_Wigglytuff.png|link=]] &amp;lt;br&amp;gt; [[Shiny Wigglytuff]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[Arquivo:036_-_Shiny_Clefable.png|link=]] &amp;lt;br&amp;gt; [[Shiny Clefable]]&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; These appearances at specific times occur &amp;lt;b&amp;gt;ONLY&amp;lt;/b&amp;gt; in the Johto region. This does not mean that these Pokémon cannot be found in other regions, only that in this location, they are more likely to appear at certain times.&lt;/div&gt;</summary>
		<author><name>Azamba</name></author>
	</entry>
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